Sunday, March 28, 2010

Lighting the cockpit


Fixed light map projection by setting the wrap mode in TextureStage to border. This may affect other maps, yet to see any side-effects yet.

Cockpit is now properly attached to the spaceship, and has its own lights working. If you link a 'CockpitPos' object when making a spaceship, the cockpit will be attached in that spot.

Cockpit camera now uses cockpit-local transform from 'Camera/Transform/Position'

Screenshot shows one outside light and two in-cockpit lights

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