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2022 Screenshot Update

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Work on the game is ongoing!  Since my last posts about evolving cities, I've done a lot of work improving the game - especially the evolving cities, clouds and overall performance.  I can now run the game in ultrawide resolution at 30fps on planet surfaces, which are the most costly scenes to render.   This is a major achievement for my game engine, and will unblock the development of many features to come. Improvements to Evolving Cities There are many improvements to the evolving cities simulation.   Road biomes (I haven't done road meshes yet) connect major installations, and residential / city zones are more likely to grow along these corridors.   New installations are built in proximity to the headquarters.   The roads are generated using an adaptation of the erosion code, in order to find the path-of-least-resistance. Cities evolve along road lines connecting major installations This city formed around a seam of crystals The Empir...

Backstory

The Bright Future “So, ya really want to know what the future was like? Alright, I’ll tell ya. It was awesome. Spaceships everywhere. Antigravity? Solved. Lightspeed? Solved. Repression, Warfare, Greed, Corruption? Well, ... ya know there’s some things that humans didn’t learn neither.” 21st Century Gentech In the early 21st Century humans discovered how to modify their DNA. This revolutionary scientific advance brought with it the ability to cure hitherto unsurmountable genetic diseases. With great power comes great responsibility, and humanity does not have a great reputation when it comes to their power of responsibility. The concept of meddling with the very fabric of our species understandably caused widespread ethical concerns and so initially the practice of gene-modding was heavily regulated. Only a few well-known and most debilitating genetic diseases were given the green light for the procedure, and in the early days the technique met with great success and with little real c...