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Showing posts with the label gameplay

Simulating Planetary Economics

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Planetary Economics This week I started writing the galactic economic simulation.  Each game year the universe evolves and each planet's economy grows or shrinks based on factors such as government type, stability, population size and natural resources.  Eventually you'll not just be limited to governing planets by controlling tax rates and setting government policy, but by waging intergalactic warfare you'll be able to influence the economy and populations of your enemies in more nefarious ways.  You'll be able to bomb their infrastructure and destroy large population centers such as cities.  You'll be able to pirate their freighters in order to interrupt supply chains.  But of course, if you don't defend you own empire with ground based lasers, missiles, air defences, space defence shields, orbital laser grids and battle fleets, enemy civilisations will be able to do exactly the same to you. For now however, let's just start with the basic economic simulat...

Commander Kroton

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"Infamous for its abundant micro-climates and irradiated soil, Asta is a planet that is relatively  unimportant." A city on the planet is perched around a field of luminescent crystals, providing it not only abundant resources but untold wealth and unsurpassed natural beauty. Commander Kroton sets his ship down gently in a garden just outside the city outskirts. He rents a modest but sunny apartment on the outskirts of a city situated within the planet's pink desert sands.   For a while the easy life prevails, but the novelty of a relaxing life of luxury soon fades and sure enough Kroton again feels the need to get busy. Leaving Asta on an underground mission to deliver medical supplies, sure enough he comes up against hardened defences "somewhere above Thefrel."  Not a problem thinks Kroton as he easily dispatches the threat with his pair of brand new beam lasers. He lands at a moonbase and offloads the precious blackmarket medicine for a w...