Simulating Planetary Economics
Planetary Economics
This week I started writing the galactic economic simulation. Each game year the universe evolves and each planet's economy grows or shrinks based on factors such as government type, stability, population size and natural resources. Eventually you'll not just be limited to governing planets by controlling tax rates and setting government policy, but by waging intergalactic warfare you'll be able to influence the economy and populations of your enemies in more nefarious ways. You'll be able to bomb their infrastructure and destroy large population centers such as cities. You'll be able to pirate their freighters in order to interrupt supply chains. But of course, if you don't defend you own empire with ground based lasers, missiles, air defences, space defence shields, orbital laser grids and battle fleets, enemy civilisations will be able to do exactly the same to you.
For now however, let's just start with the basic economic simulation.
Rules
To begin with, some simple rules. I'll add more of these as I refine the simulation further :
- Wealth attracts population - people like living on wealthy planets
- Taxation deters population - people don't like paying taxes!
- Tax revenue grows GDP - the government invests in infrastructure
- Inflation reduces effective GFP - each year the inflation rate effectively devalues the currency, making each credit worth less.
Policy Making
The government applies policies to influence the economy. When you own a planet, you get to set the policies. If you don't, the government is simulated based on government type and its stability rating. Right now I've only implemented one policy, but I'll add more and more of these as I go along :
- Tax change policy - adjust the taxation rate up or down by a certain amount over a period of N years
The Planet Iweho
random seed 1385353856solar system id 16885
resources {'rocks': 813127, 'crystals': 2128, 'residential': 57, 'city': 348, 'timber': 328918}
num Moons 2
num Docks 2
num Shipyards 3
num Installations 39
Industrial
economy $79.96 billion
population 4.60 billion
High Inflation (30.00) - The wage/price spiral means that businesses have low profits, workers are poor and exports are minimal due to the high local prices.
Very Stable (50.00) - Great politicians build a stable economy. Inspiring confidence in investors both local and off-world produces industries that are profitable and efficient. This drives inflation rates down.
As you can see, Iweho is an Industrial planet with high inflation but stable government. It is relatively rich in minerals and forests.
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