Amusing Graphical Stuffups
One of the best things about working on a game is graphics bugs. No, not the kind that make you spend a week delving beneath the covers of hideously complicated interactions between CPU API GPU RAM ETC.
No, the serendipitous kind!
No, the serendipitous kind!
Engage warp drive! Funnily enough I was thinking about making some kind of FTL effect one day |
Playing around with SSAO, I got some kind of cubist painting look |
Ooops, wrong viewport! |
Hmmm.. this is not the material you are looking for |
Wrong light map! |
Not quite the right amount of specular highlight |
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